Question Types
Ten formats, nine of which are not multiple choice. Most are boards you operate rather than answers you pick, and each has its own timing and its own scoring rules.
Every type has its own page, with a real example question at the gentlest difficulty.
Multiple Choice
One question, four to six answers, one of them right. It comes in three builds: four options, six options, and a long-answer variant where the question is short and each answer is a full statement rather than a name.
100 seconds. Scored right or wrong.
How it works, with an example →
Sort 1D
Put the items into the right order along a single dimension — oldest to newest, smallest to largest, first to last.
200 seconds. Partial credit.
How it works, with an example →
Sort 2D
Order the items along two axes at once. Each goes onto a grid where its position left-to-right and its position top-to-bottom both have to be right.
200 seconds. Partial credit.
How it works, with an example →
Category
Sort every item into the category it belongs to — eight items into two, three or four named buckets.
200 seconds. Partial credit.
How it works, with an example →
Match Wall
Sixteen tiles hiding four groups of four. Nothing tells you what the groups are — finding them is the question.
200 seconds. Partial credit.
How it works, with an example →
Match Pairs
Twelve shuffled items forming six correct pairings. Swap them until every pair belongs together.
200 seconds. Partial credit.
How it works, with an example →
Assign
Eight items and eight anchors, one each, under a single stated relationship. Drop each tile onto the one it belongs to.
200 seconds. Partial credit.
How it works, with an example →
Tic Tac Toe
A grid whose rows and columns are each a category. Fill every cell so that it satisfies both the row it sits in and the column it sits under at the same time.
200 seconds. Partial credit.
How it works, with an example →
Estimate 1D
No options at all — place your pin on a number line. Scored by how close you get, so a good instinct is worth points even without the exact figure.
200 seconds. Partial credit.
How it works, with an example →
Estimate 2D
The same, with two quantities at once: a single pin on a chart with two axes.
200 seconds. Partial credit.
How it works, with an example →
Rules they share
Every question starts at 1,000 points and loses one per second; the interactive boards get more time because they take more work. Clues come out of the same total.
A round mixes formats deliberately rather than randomly, and spreads its seven questions across seven different domains — so a round is never five multiple-choice questions about sport.
After release
More question formats arrive after launch. Ten is where the game starts, not where it stops.