← HexQuiz
Quiz Library
HexQuiz covers seven fields of knowledge, divided into 35 disciplines and 174 categories.
Every category is built to the same depth — 630 questions, spread across all ten formats
and all five difficulties — which puts the library at
109,620 questions.
How the library is organised
Three levels, and you browse all three. A domain is a field of knowledge, a
discipline is a subject within it, and a category is the
thing you actually play — it is where difficulty and medals are tracked. Each domain carries
its own colour and its own musical theme.
All 174 categories are listed below, by domain and discipline, with what to expect from
each.
Humanities & Thought
History
| Ancient Worlds | Mesopotamia, Egypt, the Indus and the early Americas |
| Classical Civilizations | Greece and Rome, from the polis to the empire |
| Medieval World | Kingdoms, faiths and trade routes between 500 and 1500 |
| Renaissance & Early Modern | Rebirth, reformation and the first global empires |
| Industrial Revolution | Steam, factories and the century that rebuilt work |
| World Wars Era | 1914 to 1945, the fronts, the leaders and the aftermath |
| Cold War | Two blocs, proxy wars, the wall and the race to space |
| Contemporary History | From 1990 to now: the events still being argued about |
Philosophy
| Core Philosophical Systems | The schools that shaped how the West argues |
| Ethics & Moral Thinking | Right, wrong, and the frameworks for telling them apart |
| Logic & Reasoning | Valid arguments, fallacies and formal proof |
| Political Philosophy | Power, the state, justice and who gets to decide |
| Mind & Consciousness | What a mind is and whether anything else has one |
| Tech Philosophy | Machines, intelligence and the questions they force |
Psychology
| Cognitive Processes | Memory, attention, perception and decision-making |
| Social Behavior | Conformity, obedience, groups and the famous experiments |
| Development & Lifespan | How minds change from infancy to old age |
| Mental Health & Disorders | Conditions, their symptoms and how they are treated |
| Personality & Identity | Traits, types and the tests that claim to measure them |
Literature
| Classical Literature | Epics, tragedies and the canon before 1900 |
| Modern Literature | The twentieth century onward, and its prize-winners |
| Genres & Fiction Worlds | Crime, science fiction, fantasy and their inventions |
| Poetry & Language Art | Forms, metre and the poets who broke the rules |
| Literary Analysis | Devices, movements and how texts are read |
Science & Technology
Physics
| Mechanics & Motion | Forces, momentum and why things move as they do |
| Energy & Forces | Thermodynamics, work and the conservation laws |
| Quantum Physics | Particles, uncertainty and the experiments that proved it |
| Relativity | Space, time, gravity and what Einstein changed |
| Electromagnetism | Charge, fields, light and the spectrum |
| Applied & Experimental Physics | Instruments, measurement and physics put to work |
Mathematics
| Numbers & Patterns | Primes, sequences and the structure inside arithmetic |
| Geometry & Shapes | Shapes, space, angles and proof |
| Probability & Statistics | Chance, distributions and how data misleads |
| Famous Problems | The conjectures, the proofs and the ones still open |
| Problem Solving & Puzzles | Classic puzzles and the reasoning that cracks them |
Technology & Engineering
| Digital Systems | Computers, networks, code and how data moves |
| Physical Engineering | Machines, materials and structures that hold |
| Security & Systems | Cryptography, failure modes and keeping systems up |
Innovation & Breakthroughs
| Famous Inventors | The people behind the devices, and the disputes |
| Breakthrough Technologies | The handful of inventions that reset everything after |
| Failed Inventions | What was tried, why it did not work, and what it taught |
| Patents & Firsts | Who filed first, and who is usually given the credit |
| Game-Changing Discoveries | Findings that redrew their field overnight |
Astronomy & Space
| Solar System | Planets, moons, rings and the small bodies between |
| Stars & Galaxies | Stellar life cycles, nebulae and galactic structure |
| Space Exploration | Missions, spacecraft and the people who flew them |
| Black Holes & Mysteries | Event horizons, dark matter and the open questions |
| Alien & Universe Theories | Habitability, the search for life and cosmology |
Nature & Life
Biology
| Human Body | Organs, systems and the numbers behind them |
| Genetics & DNA | Inheritance, the genome and what can be read from it |
| Evolution | Selection, speciation and the evidence in the rocks |
| Microorganisms | Bacteria, viruses, fungi and the invisible majority |
| Ecosystems | Food webs, biomes and how systems stay in balance |
| Strange Life Forms | Extremophiles, deep-sea oddities and biological outliers |
Animals
| Wild Animals | Species, ranges and what separates them |
| Domesticated Animals | Breeds, working animals and ten thousand years of company |
| Extinct Animals | Dinosaurs, megafauna and the recently lost |
| Animal Behavior | Migration, communication, hunting and courtship |
| Record-Breaking Animals | The fastest, largest, longest-lived and deepest-diving |
Food & Culinary Culture
| World Cuisines | What each region cooks, and why it cooks that way |
| Famous Dishes | The plates that travelled, and where they started |
| Ingredients & Origins | Where foods come from and how they spread |
| Cooking Techniques | Heat, fermentation, knife work and what each does |
| Food Facts & Myths | What is true about food, and what everyone repeats anyway |
Chemistry
| Elements & Periodic Table | The elements, their properties and the table's logic |
| Chemical Reactions | What combines with what, and what comes out |
| Materials & Substances | Metals, polymers, glass and what makes them useful |
| Everyday Chemistry | The reactions in the kitchen, the bathroom and the street |
Earth Science
| Volcanoes & Earthquakes | Plate tectonics and the ground moving |
| Weather & Climate | Systems, extremes and the difference between the two |
| Oceans & Rivers | Currents, basins, trenches and the water cycle |
| Rocks & Minerals | How rock forms, and how it is told apart |
| Natural Disasters | The events, their scales and their consequences |
Medicine
| Human Anatomy | Structure, naming and how the parts fit |
| Diseases & Conditions | Causes, symptoms and the famous epidemics |
| Medical Breakthroughs | Vaccines, antibiotics, imaging and transplants |
| Drugs & Treatments | What is given, what it does and what it costs |
| Surgery & Diagnostics | Procedures, instruments and how illness is found |
Society & Culture
Politics & Law
| World Leaders | Who governed where, and what they are remembered for |
| Elections & Voting | Systems, turnouts and the results that surprised |
| Political Systems | How states are organised, from monarchy to federation |
| Famous Laws & Rights | The statutes, charters and judgments that still bind |
| Political Scandals | What came out, and what happened next |
| International Conflicts | Wars, treaties and the organisations in between |
Languages
| World Languages | Families, speakers and how languages relate |
| Writing Systems | Alphabets, syllabaries, characters and decipherment |
| Word Origins | Etymology, borrowings and words that changed meaning |
| Idioms & Expressions | Phrases that make no literal sense, and where they come from |
| Unusual Linguistic Facts | Rare sounds, impossible grammars and linguistic outliers |
Economics & Sociology
| Money & Markets | Currency, trade, crashes and how prices are set |
| Brands & Products | Logos, launches and the objects everyone owns |
| Social Structures | Class, family, institutions and how groups organise |
| Industries | How sectors work and what they actually produce |
| Companies & Corporations | Who owns what, and how the big ones got big |
Pop Culture
| Celebrities | Who is famous, for what, and since when |
| Viral Moments & Memes | What spread, how fast and why it stuck |
| Fashion & Trends | What people wore, decade by decade |
| Social Media | Platforms, mechanics and how attention is traded |
| Influencers & Streaming | Creators, channels and the business behind them |
Religion & Mythology
| World Religions | Beliefs, texts, practices and histories |
| Religious Stories | The narratives, and who tells them |
| Rituals & Traditions | What is done, when, and what it means |
| Mythological Gods | Pantheons from Olympus to Asgard and beyond |
| Legendary Creatures | Monsters, spirits and the beasts of folklore |
Arts & Entertainment
Cinema
| Actors & Directors | The people in front of and behind the camera |
| Drama & Crime Movies | The serious end of the screen |
| Comedy Movies | What made audiences laugh, and when |
| Horror & Action Movies | Monsters, chases, stunts and franchises |
| Film Awards | Who won, who was snubbed and in which year |
Television
| Drama Series | The long-form shows and their arcs |
| Comedy Shows | Sitcoms, sketch and the lines people quote |
| TV History & Formats | How television was invented, and reinvented |
Music
| Classical & Jazz Music | Composers, works, players and forms |
| Pop Music | Charts, hits and the acts that defined decades |
| Rock Music | Bands, albums, guitars and the scenes they came from |
| Hip-Hop & Rap | MCs, producers, samples and regional sounds |
| Electronic Music | Machines, clubs, genres and the people who built them |
| Instruments & Sound Design | How sound is made, shaped and recorded |
Visual & Performing Arts
| Painting & Visual Art | Works, movements and the painters behind them |
| Sculpture | Material, technique and the pieces that endure |
| Photography | Cameras, images and the moments that defined them |
| Theater & Performance | Stage, playwrights and the traditions of performance |
| Art History | Periods, patrons and how taste changed |
Games
| Game Design & History | How games are built, and how they got here |
| Competitive Gaming | Tournaments, teams and the titles played seriously |
| Action & Shooter | The fast end of the medium |
| Strategy & Simulation | Building, planning and systems to be mastered |
| RPG & Adventure | Worlds, characters and long stories |
| Indie & Cultural | Small studios and games that changed the conversation |
Built World & Geography
Geography
| Continents | Landmasses, their extents and what defines them |
| Countries | Borders, capitals, flags and national facts |
| Cities | Where people concentrate, and why there |
| Landscapes | Mountains, deserts, forests and the forms of terrain |
| Maps & Borders | Projection, cartography and lines drawn on land |
Travel & Culture
| Tourism | Where the world goes, and what it goes to see |
| Cultural Regions | Customs, languages and identity by region |
| Landmarks | The structures and sites people cross countries for |
| Travel History | Exploration, routes and the age of the voyage |
| Global Mobility | Migration, visas, airports and how people move |
Architecture
| Architectural Styles | Gothic to brutalist, and how to tell them apart |
| Famous Buildings | The individual buildings everyone knows |
| Structural Systems | Arches, domes, frames and what keeps them standing |
| Historical Architecture | What was built before the modern era, and how |
Infrastructure
| Transport Systems | Roads, rails, ports and airports |
| Energy Systems | Power plants, grids and renewables |
| Communication Networks | Cables, satellites, spectrum and the internet's plumbing |
| Mega Projects | The largest things ever deliberately built |
| Smart Infrastructure | Sensors, automation and the instrumented city |
Sports
Football
| Clubs & Leagues | Domestic competitions and the clubs in them |
| International Football | World Cups, continental tournaments and national sides |
| Players & Legends | Careers, records and the arguments about who was best |
| Tactics, Formations & Rules | How the game is set up, and how the laws work |
| History & Rivalries | Derbies, eras and the matches still talked about |
Ball Sports
| Basketball | Leagues, players, records and the rules |
| Baseball | Teams, statistics and the long season |
| Volleyball | Indoor and beach, and the sides who dominate |
| Handball | Clubs, championships and how the game runs |
| Rugby | Union, league, the tournaments and the laws |
Tennis & Racket Sports
| Tennis | Slams, surfaces, players and scoring |
| Badminton | The fastest racket sport and who wins it |
| Table Tennis | Spin, equipment and the dominant nations |
Athletic & Combat Sports
| Boxing | Weight classes, titles and the famous fights |
| Martial Arts | Disciplines, belts, origins and competition |
| Track & Field | Running, jumping, throwing and the record book |
Winter Sports
| Skiing | Alpine, nordic, the circuits and the champions |
| Snowboarding | Disciplines, tricks and competition |
| Ice Hockey | Leagues, nations and how the game is played |
| Biathlon | Skiing and shooting, and the penalty loop |
| Figure Skating | Jumps, scoring and the great programmes |
Motorsport
| Formula Racing | Single-seaters, seasons, circuits and champions |
| Rally | Stages, surfaces, co-drivers and championships |
| MotoGP | Two wheels, classes and the riders who won |
| Endurance Racing | Le Mans, the long races and the cars that lasted |
| Motorsport History | Eras, machines and how the sport grew up |
Five levels of difficulty
Every category is written at all five, so a subject can be played gently or seriously
without leaving it. The difficulty page explains what each
level assumes and how it is unlocked.
How a category is built
630 questions per category is not a round number picked for effect. It is a fixed quota of
every question format at every difficulty — 126 questions per level across five levels — so
no category is all multiple choice, and no difficulty is thin.
After release
Categories are added continuously — beyond the 174, not merely up to them. New disciplines and whole new domains are as possible as further categories inside the existing ones.